![]() ![]() They fail to add value to a shallow game- with the exception of fishing. There's some entertainment from the puzzle-styled subgames, but they're all together unoriginal. Likewise, as Jackie's special attributes develop a little, there is no change to the behaviour or make-up of the big bosses. It's infuriating to crack a new level, only to find a street with only two accessible buildings, in turn comprising of only two rooms. Thus, as gameplay progresses, it becomes more mundane, more simplistic and less of a challenge. There is no jump, no crouch and no special punching moves or combo action to speak of. ![]() ![]() Deeper into the game, you'll collect new attributes, such as Laser Eyes, Invisibility and Super Strength, but these really sap Jackie's energy levels when used. Instead, what remains are boring, two- move boss fights. There are several maze-style sections, (think of the dungeons in the Zelda series) but these seem to tail off as the levels progress. ![]()
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